package com.andkrup.easygame.events {
	import flash.events.Event;
	
	/**
	 * @author Andkrup
	 */
	public class GameEngineErrorEvent extends Event {
		public static const PACKAGE_ERROR:String = "package error";
		
		public var message:String
		
		public function GameEngineErrorEvent(type : String, message:String, bubbles : Boolean = false, cancelable : Boolean = false) {
			super(type, bubbles, cancelable);
			this.message = message;
		}
	}
}
